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	<title>Comments on: 8 Steps to Producing a Cartoon Series</title>
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	<description>Animation Blog on the Latest News in Animation</description>
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		<title>By: zen</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-32877</link>
		<dc:creator>zen</dc:creator>
		<pubDate>Mon, 25 Jan 2010 01:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-32877</guid>
		<description>hi mr. aldric i really want to become an animator with all my heart. i draw a manga style and i pray that my dream will come true can you help me.</description>
		<content:encoded><![CDATA[<div class="KonaBody">hi mr. aldric i really want to become an animator with all my heart. i draw a manga style and i pray that my dream will come true can you help me.</div>
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		<title>By: Salman Khan</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-22007</link>
		<dc:creator>Salman Khan</dc:creator>
		<pubDate>Mon, 24 Aug 2009 09:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-22007</guid>
		<description>Hi all.. it is really good you tell us about your experience... I have a company and we are looking for ideas for new cartoons. we have great potential as a team and have already produced 5 minutes short 2d and 3d animations..

For Funds and Movie Enthusiasts 

We can make a a 2d cartoon of 20 minutes with a budget of $80,000-120,000 and the art style could be anyone ranging english, japanese or asian.

We can make a 3d animations of 20 minutes each at $110,000-200,000. 

Vips..

We can work with you.. you can always get back to us..we can help you produce not only the basic animations but also the complete pre productions as well and as well as basic concept creation.

Aldric</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi all.. it is really good you tell us about your experience&#8230; I have a company and we are looking for ideas for new cartoons. we have great potential as a team and have already produced 5 minutes short 2d and 3d animations..</p>
<p>For Funds and Movie Enthusiasts </p>
<p>We can make a a 2d cartoon of 20 minutes with a budget of $80,000-120,000 and the art style could be anyone ranging english, japanese or asian.</p>
<p>We can make a 3d animations of 20 minutes each at $110,000-200,000. </p>
<p>Vips..</p>
<p>We can work with you.. you can always get back to us..we can help you produce not only the basic animations but also the complete pre productions as well and as well as basic concept creation.</p>
<p>Aldric</p></div>
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		<title>By: Mary</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-11719</link>
		<dc:creator>Mary</dc:creator>
		<pubDate>Tue, 17 Mar 2009 15:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-11719</guid>
		<description>I have the next South Park.  It is called The Trailer Park Girls.  It is about a group of pre-teen girls who want to start a hillbilly-grunge band.  It is hysterical.  Anyone out there interested in producing it?  E-mail me to find out more.</description>
		<content:encoded><![CDATA[<div class="KonaBody">I have the next South Park.  It is called The Trailer Park Girls.  It is about a group of pre-teen girls who want to start a hillbilly-grunge band.  It is hysterical.  Anyone out there interested in producing it?  E-mail me to find out more.</div>
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		<title>By: Vips</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-10958</link>
		<dc:creator>Vips</dc:creator>
		<pubDate>Thu, 05 Mar 2009 19:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-10958</guid>
		<description>Thanks Aldric, I will certainly try and ask some of the animation houses but so far none of them have got back to me.

Well thanks for your help, really appreciate it.</description>
		<content:encoded><![CDATA[<div class="KonaBody">Thanks Aldric, I will certainly try and ask some of the animation houses but so far none of them have got back to me.</p>
<p>Well thanks for your help, really appreciate it.</p></div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-10905</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-10905</guid>
		<description>Hi Vips,

Flash would certainly be faster and easier to produce as traditional animation needs frame by frame drawing. Generally speaking, depending on the kind of look you want to achieve, either medium would be more suitable. For eg, Mondo Media&#039;s Happy Tree Friends were produced in Flash and that was perfect for the genre. However, something like Spirit the Stallion could only be produced through traditional 2D combined with 3D. 

Actually you really ought to be asking these people regarding the 2nd question. 

Aldric</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi Vips,</p>
<p>Flash would certainly be faster and easier to produce as traditional animation needs frame by frame drawing. Generally speaking, depending on the kind of look you want to achieve, either medium would be more suitable. For eg, Mondo Media&#8217;s Happy Tree Friends were produced in Flash and that was perfect for the genre. However, something like Spirit the Stallion could only be produced through traditional 2D combined with 3D. </p>
<p>Actually you really ought to be asking these people regarding the 2nd question. </p>
<p>Aldric</p></div>
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		<title>By: Vips</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-10896</link>
		<dc:creator>Vips</dc:creator>
		<pubDate>Wed, 04 Mar 2009 23:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-10896</guid>
		<description>Hey Aldric. Definitely helped. At least I now have a rough figure per episode. Which would be cheaper and quicker to produce, flash or traditional animation? which would you say yields best results?

About the timescale.... Let&#039;s say the complexity for the animation was something along the lines of Quantum leap but for children, so quite basic but striking visuals to keep children watching and say the competence of the animation team was professional i.e. they had done similar animations and were a well known company such as Cosgrove hall. How long do you reckon it would take per episode? I&#039;d be looking at handing over the full project from production to post production.

Thanks once again,
Vips</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hey Aldric. Definitely helped. At least I now have a rough figure per episode. Which would be cheaper and quicker to produce, flash or traditional animation? which would you say yields best results?</p>
<p>About the timescale&#8230;. Let&#8217;s say the complexity for the animation was something along the lines of Quantum leap but for children, so quite basic but striking visuals to keep children watching and say the competence of the animation team was professional i.e. they had done similar animations and were a well known company such as Cosgrove hall. How long do you reckon it would take per episode? I&#8217;d be looking at handing over the full project from production to post production.</p>
<p>Thanks once again,<br />
Vips</p></div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-10778</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Tue, 03 Mar 2009 04:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-10778</guid>
		<description>Hi Vips,

How long would it take to create a 20 minute 2D animation?
Answer: I can&#039;t answer this as it really depends on the complexity of the animation required, the competency of the animation team and the budget allocated. 

If I was to produce 20 episodes all 20 mins each how much would you say the average cost would be for a production of this scale?
Answer: Again, you need to benchmark this against a production you&#039;ve seen before. But generally speaking, the budget per 2D animation episode hovers between $100,000 to $150,000 depending on medium (flash or traditional 2D), art style, complexity, storyboards, VO, music etc.

and finally I am looking at producing a flash website that has a “virtual world” flash game. How long would it take and cost to produce a general flash game that gives users the ability create an avatar and navigate around the game and have about 5/6 functions (not too complex) that they can carry out? 

Answer: I can&#039;t answer this as it&#039;s not a similiar industry where I come from.

Hope I helped some.</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi Vips,</p>
<p>How long would it take to create a 20 minute 2D animation?<br />
Answer: I can&#8217;t answer this as it really depends on the complexity of the animation required, the competency of the animation team and the budget allocated. </p>
<p>If I was to produce 20 episodes all 20 mins each how much would you say the average cost would be for a production of this scale?<br />
Answer: Again, you need to benchmark this against a production you&#8217;ve seen before. But generally speaking, the budget per 2D animation episode hovers between $100,000 to $150,000 depending on medium (flash or traditional 2D), art style, complexity, storyboards, VO, music etc.</p>
<p>and finally I am looking at producing a flash website that has a “virtual world” flash game. How long would it take and cost to produce a general flash game that gives users the ability create an avatar and navigate around the game and have about 5/6 functions (not too complex) that they can carry out? </p>
<p>Answer: I can&#8217;t answer this as it&#8217;s not a similiar industry where I come from.</p>
<p>Hope I helped some.</p></div>
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		<title>By: Vips</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-10772</link>
		<dc:creator>Vips</dc:creator>
		<pubDate>Tue, 03 Mar 2009 01:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-10772</guid>
		<description>Hi Aldric, I&#039;m looking for a few answers for my university project and am hoping you have the answers... Well the first is;

How long would it take to create a 20 minute 2D animation? 

If I was to produce 20 episodes all 20 mins each how much would you say the average cost would be for a production of this scale?

and finally I am looking at producing a flash website that has a &quot;virtual world&quot; flash game. How long would it take and cost to produce a general flash game that gives users the ability create an avatar and navigate around the game and have about 5/6 functions (not too complex) that they can carry out? 

I would greatfully appreciate it if you could give me any insight into these questions as I have contacted a few animation studios here (in the UK) and none have replied.

Thanks in advance,
Vips</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi Aldric, I&#8217;m looking for a few answers for my university project and am hoping you have the answers&#8230; Well the first is;</p>
<p>How long would it take to create a 20 minute 2D animation? </p>
<p>If I was to produce 20 episodes all 20 mins each how much would you say the average cost would be for a production of this scale?</p>
<p>and finally I am looking at producing a flash website that has a &#8220;virtual world&#8221; flash game. How long would it take and cost to produce a general flash game that gives users the ability create an avatar and navigate around the game and have about 5/6 functions (not too complex) that they can carry out? </p>
<p>I would greatfully appreciate it if you could give me any insight into these questions as I have contacted a few animation studios here (in the UK) and none have replied.</p>
<p>Thanks in advance,<br />
Vips</p></div>
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		<title>By: Ray</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-8968</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Tue, 20 Jan 2009 20:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-8968</guid>
		<description>Ale, I believe &quot;IP&quot; stands for &quot;Intellectual Property&quot;</description>
		<content:encoded><![CDATA[<div class="KonaBody">Ale, I believe &#8220;IP&#8221; stands for &#8220;Intellectual Property&#8221;</div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-6005</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Thu, 06 Nov 2008 05:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-6005</guid>
		<description>Hi Detrick,

Nobody can really answer that, because it fluctuates from project to project :)

Aldric</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi Detrick,</p>
<p>Nobody can really answer that, because it fluctuates from project to project <img src='http://blog.media-freaks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Aldric</p></div>
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		<title>By: Detrick Lowe</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-6001</link>
		<dc:creator>Detrick Lowe</dc:creator>
		<pubDate>Thu, 06 Nov 2008 02:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-6001</guid>
		<description>I am 16 years old . And I have alot of ideas for a cartoon. I plan to wait after college to try and make a cartoon out of a major idea. I have been working on it for years and I have made it really cool, and new. But back to the point, I was just wondering, if I was to create a cartoon and become producer/excutive producer, around how much would I make? 

 Thanks for the post, I put it in Fav&#039;s because I plan to write it down, and use it to plan my future.</description>
		<content:encoded><![CDATA[<div class="KonaBody">I am 16 years old . And I have alot of ideas for a cartoon. I plan to wait after college to try and make a cartoon out of a major idea. I have been working on it for years and I have made it really cool, and new. But back to the point, I was just wondering, if I was to create a cartoon and become producer/excutive producer, around how much would I make? </p>
<p> Thanks for the post, I put it in Fav&#8217;s because I plan to write it down, and use it to plan my future.</p></div>
]]></content:encoded>
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		<title>By: ale</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-4239</link>
		<dc:creator>ale</dc:creator>
		<pubDate>Sun, 24 Aug 2008 22:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-4239</guid>
		<description>Hi james what does IP mean?</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi james what does IP mean?</div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-3923</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Fri, 08 Aug 2008 17:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-3923</guid>
		<description>Hi Kelly,

I&#039;ve written an article to answer your question at http://blog.media-freaks.com/if-you-can-write-but-cannot-draw-or-animate :)</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi Kelly,</p>
<p>I&#8217;ve written an article to answer your question at <a href="http://blog.media-freaks.com/if-you-can-write-but-cannot-draw-or-animate"rel="nofollow"  rel="nofollow" >http://blog.media-freaks.com/if-you-can-write-but-cannot-draw-or-animate</a> <img src='http://blog.media-freaks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </div>
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		<title>By: kelly john</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-3920</link>
		<dc:creator>kelly john</dc:creator>
		<pubDate>Fri, 08 Aug 2008 13:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-3920</guid>
		<description>pls i need help in producing a cartoon.i can write but cant draw.how do i start?</description>
		<content:encoded><![CDATA[<div class="KonaBody">pls i need help in producing a cartoon.i can write but cant draw.how do i start?</div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-1655</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Thu, 24 Apr 2008 07:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-1655</guid>
		<description>Hi,

You need to re-read the article. I did not say that.</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi,</p>
<p>You need to re-read the article. I did not say that.</p></div>
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	<item>
		<title>By: B</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-1603</link>
		<dc:creator>B</dc:creator>
		<pubDate>Thu, 24 Apr 2008 01:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-1603</guid>
		<description>I think I got confused with the word &quot;producing&quot;.  In your article, the producer doesn&#039;t really do anything except give funding.  He doesn&#039;t design the characters, he doesn&#039;t write the script, he doesn&#039;t animate, he just gives other people lots of money to do it.</description>
		<content:encoded><![CDATA[<div class="KonaBody">I think I got confused with the word &#8220;producing&#8221;.  In your article, the producer doesn&#8217;t really do anything except give funding.  He doesn&#8217;t design the characters, he doesn&#8217;t write the script, he doesn&#8217;t animate, he just gives other people lots of money to do it.</div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-1244</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Sun, 20 Apr 2008 17:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-1244</guid>
		<description>Hi James, 

You are half-right. Free is a waste of time if you are without reputation and just starting out. Most people would not believe in you even if you really do have the best concept and artwork in town. However, anything is possible when you have a strong track record and solid reputation behind you. Do you think Steven Spielberg will have to try very hard to seek funding for any of his shows?

And yes, a good teaser would certainly increase your chances of success. People are visual - they make decisions best when they can see where you are going. However, you are right that it can also kill a deal if it is done shabbily and does not do justice to your concept. 

Regarding legal issues, you might want to read this Q&amp;A I did for another subscriber &lt;a href=&quot;http://blog.media-freaks.com/ilive/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. It also contains some information on fund seeking. Certainly hiring an entertainment lawyer is the best way to keep things clear, but it is an expensive route. In the Q&amp;A I provide some cheaper alternatives you can DIY, though not as effective. Good agents will work in your interest and protect you, but it is still better to do your own due dilligence instead of being too dependant on them for protection issues. Agents help to sell, not protect. Lawyers help to protect and sue, not sell.

Some distributors prefer to focus on certain genres, and you can actually study this by visiting their sites or looking through their brochures.

Music albums are quite different from live-action films or animation. For music albums, the product spread usually starts and ends there. For animation especially, there is usually potential to branch into licensing and merchandising. This means that somebody who&#039;s funding your animation may want to see more than letter of intents to sell at retail. Of course it would help. But the extent of the help may be minimal unless you have a LOI from Walmart or some mega video chain. What financiers want to see ultimately is the potential of the property - what kind of L&amp;M it can likely branch into and whether it could become a hit.</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi James, </p>
<p>You are half-right. Free is a waste of time if you are without reputation and just starting out. Most people would not believe in you even if you really do have the best concept and artwork in town. However, anything is possible when you have a strong track record and solid reputation behind you. Do you think Steven Spielberg will have to try very hard to seek funding for any of his shows?</p>
<p>And yes, a good teaser would certainly increase your chances of success. People are visual &#8211; they make decisions best when they can see where you are going. However, you are right that it can also kill a deal if it is done shabbily and does not do justice to your concept. </p>
<p>Regarding legal issues, you might want to read this Q&#038;A I did for another subscriber <a href="http://blog.media-freaks.com/ilive/"rel="nofollow"  rel="nofollow" >here</a>. It also contains some information on fund seeking. Certainly hiring an entertainment lawyer is the best way to keep things clear, but it is an expensive route. In the Q&#038;A I provide some cheaper alternatives you can DIY, though not as effective. Good agents will work in your interest and protect you, but it is still better to do your own due dilligence instead of being too dependant on them for protection issues. Agents help to sell, not protect. Lawyers help to protect and sue, not sell.</p>
<p>Some distributors prefer to focus on certain genres, and you can actually study this by visiting their sites or looking through their brochures.</p>
<p>Music albums are quite different from live-action films or animation. For music albums, the product spread usually starts and ends there. For animation especially, there is usually potential to branch into licensing and merchandising. This means that somebody who&#8217;s funding your animation may want to see more than letter of intents to sell at retail. Of course it would help. But the extent of the help may be minimal unless you have a LOI from Walmart or some mega video chain. What financiers want to see ultimately is the potential of the property &#8211; what kind of L&#038;M it can likely branch into and whether it could become a hit.</p></div>
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		<title>By: James</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-1243</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 20 Apr 2008 13:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-1243</guid>
		<description>Hi Aldric - So the truth is, I suppose, is that you have to spend something or &#039;buy&#039; your way in - free is a waste of time - or get a lot of it done yourself where possible.  If a short (30secs-1 minute) teaser trailer with an animatic with voice overs were to be presented (or sections of) in addition to the other stuff, I guess you increase your chances of success. Although I&#039;ve heard an animatic can kill a deal also. But how do you deal with the risk of exposing your work to the wrong person as you mention? Also, to approach a major distributor eg Lions Gate Films, is it best or neccessary to go through an entertainment lawyer or agent?

Having good talent names attached helps too I guess. But I think most important is marketing potential - eg well known literary or best selling author, IP licensing - toys, games and other merchandising, meeting demand of (a) current trends (eg interest in dinosaurs) etc. So if time is spent on developing such a package, it may yield good ROI. So the trick is also to target the correct distributor(s) and tailor a package for them - do they give out info on what they look for or where can one find this? Regarding a feature, would you say another way around it is to approach retail outlets and get a letter of intent to stock your DVDs, for example, from them also ? I know a few musicians have tried this approach with success.

Thanks again.</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi Aldric &#8211; So the truth is, I suppose, is that you have to spend something or &#8216;buy&#8217; your way in &#8211; free is a waste of time &#8211; or get a lot of it done yourself where possible.  If a short (30secs-1 minute) teaser trailer with an animatic with voice overs were to be presented (or sections of) in addition to the other stuff, I guess you increase your chances of success. Although I&#8217;ve heard an animatic can kill a deal also. But how do you deal with the risk of exposing your work to the wrong person as you mention? Also, to approach a major distributor eg Lions Gate Films, is it best or neccessary to go through an entertainment lawyer or agent?</p>
<p>Having good talent names attached helps too I guess. But I think most important is marketing potential &#8211; eg well known literary or best selling author, IP licensing &#8211; toys, games and other merchandising, meeting demand of (a) current trends (eg interest in dinosaurs) etc. So if time is spent on developing such a package, it may yield good ROI. So the trick is also to target the correct distributor(s) and tailor a package for them &#8211; do they give out info on what they look for or where can one find this? Regarding a feature, would you say another way around it is to approach retail outlets and get a letter of intent to stock your DVDs, for example, from them also ? I know a few musicians have tried this approach with success.</p>
<p>Thanks again.</p></div>
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		<title>By: Aldric Chang</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-1242</link>
		<dc:creator>Aldric Chang</dc:creator>
		<pubDate>Sat, 19 Apr 2008 16:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-1242</guid>
		<description>Hi James,

It is definitely a good idea to have something to bring to a distributor - but it does not have to be a full script. The fact is - they probably do not have the time to read it all and you also do not want to have your script exposed to the wrong person. What you need is the character bible. I am going to write an article on what goes into a character bible soon, so do check back on my blog in the next few days.

Now, the distributor will not give you a presale. A presale means somebody purchased the program. First, distributors help to sell, not buy. So they can only get you a presale - and any sales are likely to be from a broadcaster. Also, the truth is, presales are almost non-existent in today&#039;s market. You need at least a few episodes before a distributor can do anything for you.

What a distributor can give you when you have your character bible is a letter of intent (to distribute) and some projections of how well the show may do if executed well. However, these projections usually mean nothing until your show is done and the distributor has something concrete in his hands. The letter of intent may mean something if it is from a well-known distributor. It will boost confidence in investors or animation studios to know that there is a heavyweight distributor who&#039;s interested to distribute for you if the show gets made. Basically this gives you more leverage in getting people to be interested, and also more bargaining power.

The fact about financiers is - they want as much as you can give them before they want to commit to anything. Sales, reputation, good concept, good artwork, good scriptwriter, good track record, good distribution, good everything! But these things take time to build and find.</description>
		<content:encoded><![CDATA[<div class="KonaBody">Hi James,</p>
<p>It is definitely a good idea to have something to bring to a distributor &#8211; but it does not have to be a full script. The fact is &#8211; they probably do not have the time to read it all and you also do not want to have your script exposed to the wrong person. What you need is the character bible. I am going to write an article on what goes into a character bible soon, so do check back on my blog in the next few days.</p>
<p>Now, the distributor will not give you a presale. A presale means somebody purchased the program. First, distributors help to sell, not buy. So they can only get you a presale &#8211; and any sales are likely to be from a broadcaster. Also, the truth is, presales are almost non-existent in today&#8217;s market. You need at least a few episodes before a distributor can do anything for you.</p>
<p>What a distributor can give you when you have your character bible is a letter of intent (to distribute) and some projections of how well the show may do if executed well. However, these projections usually mean nothing until your show is done and the distributor has something concrete in his hands. The letter of intent may mean something if it is from a well-known distributor. It will boost confidence in investors or animation studios to know that there is a heavyweight distributor who&#8217;s interested to distribute for you if the show gets made. Basically this gives you more leverage in getting people to be interested, and also more bargaining power.</p>
<p>The fact about financiers is &#8211; they want as much as you can give them before they want to commit to anything. Sales, reputation, good concept, good artwork, good scriptwriter, good track record, good distribution, good everything! But these things take time to build and find.</p></div>
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		<title>By: James</title>
		<link>http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/comment-page-1/#comment-1241</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 19 Apr 2008 11:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.media-freaks.com/8-steps-to-producing-a-cartoon-series/#comment-1241</guid>
		<description>Thanks Aldric - that&#039;s very useful information. 

If developing a feature for the retail DVD market - is it practical to take a full script and storyboard (some artwork) to a distributor first to get a presale agreement - and then approach an animation studio, giving them some share in the IP? Or is it easier to approach film financiers once you have a presales agreement?

James</description>
		<content:encoded><![CDATA[<div class="KonaBody">Thanks Aldric &#8211; that&#8217;s very useful information. </p>
<p>If developing a feature for the retail DVD market &#8211; is it practical to take a full script and storyboard (some artwork) to a distributor first to get a presale agreement &#8211; and then approach an animation studio, giving them some share in the IP? Or is it easier to approach film financiers once you have a presales agreement?</p>
<p>James</p></div>
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